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Age of Conan

 
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Consadine



Joined: 23 May 2008
Posts: 11


Location: California

PostPosted: Mon May 26, 2008 3:21 am    Post subject: Age of Conan Reply with quote

Anyone tried it yet?  The crew I used to play WoW with all cancelled their accounts and are staying with AoC.  Very WoW like from what I hear.
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Brenry



Joined: 30 Apr 2008
Posts: 96



PostPosted: Mon May 26, 2008 3:26 am    Post subject: Reply with quote

From what I know, its a Hack and Slash MMO. Looks fun, but I don't want to quit WoW to play it because of all the time I put into it.
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"I kill two dwarfs in da morning, I kill two dwarfs at night, I kill two dwarfs in the afternoon, and then I feel alright. I kill two dwarfs in time of peace and two in time of war, I kill two dwarfs before I kill two dwarfs, and then I kill two more."
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Xaiden



Joined: 01 May 2008
Posts: 14



PostPosted: Wed May 28, 2008 3:40 pm    Post subject: Reply with quote

FFA pvp...not something Im a huge fan of.... someone I know left WoW for it even though she claims that's not the reason.

Im content with WoW for now, and when I get sick of it I won't likely move on to anything else, just go back to console gaming.
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Lyssira



Joined: 28 Apr 2008
Posts: 94


Location: California

PostPosted: Wed May 28, 2008 4:01 pm    Post subject: Reply with quote

Free for all PvP?

I know very little about AoC as far as quality or many other factors are concerned, but this is the biggest draw toward that game I've seen so far.

IMO, one of the worst features of WoW is the inability to engage in same faction PvP.  It is my belief that FFA PvP is really required for fully realistic RP.  But I understand that many will disagree with me there.

Don't worry though, I don't have a computer nearly capable of running AoC, I won't be switching over even to try it for quite some time, if at all.  Wink
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Xaiden



Joined: 01 May 2008
Posts: 14



PostPosted: Wed May 28, 2008 4:24 pm    Post subject: Reply with quote

The problem with FFA pvp is some gamers would abuse it to the hilt.

If WoW was FFA pvp it would be a complete nightmare. People already are duel crazy in the game, what would happen is you'd have a bunch of idiots hanging out in the newbie starter zones continously killing players.

Even if Blizz put in some "punishment" like a murder system it would only encourage them more.

Back in the hat day of UO, PK's ran rampant no matter what the dev's tried to take away from them as punishment. Although it does amuse me greatly to see pvp'rs on wow pvp servers refer to pve/rp servers as carebear servers.

Most those people have no idea how carebear wow pvp is no matter what server youre on.
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Lyssira



Joined: 28 Apr 2008
Posts: 94


Location: California

PostPosted: Wed May 28, 2008 4:43 pm    Post subject: Reply with quote

I agree with you to a point.  But in Lineage 2, when the gankers got out of hand in the newbie zones you found patrols of high level characters patrolling those zones in order to keep them safe for low level players.  It was kind of neat actually.

True, FFA PvP makes for a harsh world, but the fear of retribution held a lot of out of control ganking in check.

If the grind in Lineage 2 weren't so brutally harsh, and if most of my friends hadn't moved to other games, I might still be there today.  Even with all of its downsides, I still find myself wishing I was playing now and then.  Smile
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Xaiden



Joined: 01 May 2008
Posts: 14



PostPosted: Wed May 28, 2008 5:33 pm    Post subject: Reply with quote

Never had that in UO, people flock to whatever is most profitable, which was the PK because once you killed a player you could take everything they had on them.

To put that in context, imagine running heroics forever to get enough badges to buy some ubber gear, then someone comes and kills you and poof all your hard work is gone, now belonging to whomever killed you.

When you got Pk'd in UO, they dry looted you. Meaning you lost everything from the clothes on your back to even in some cases your boat or house!

That was UO. Smile And part of the reason the highest sub numbers it ever got was around 250000.

FFA pvp would make it more beleivable from an RP standpoint but the big problem comes when people start catching on that they are wasting their money on a game that doesn't allow them the freedom to play the way they want to play.

People could form some sort of guard to protect against this type of behavior but from my experience the PK's have considerably more patience and free time than the good guys.
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Lyssira



Joined: 28 Apr 2008
Posts: 94


Location: California

PostPosted: Wed May 28, 2008 5:43 pm    Post subject: Reply with quote

Wow!  That's is one HARSH loot policy!

A couple of things kept pk in check in L2.  First, a lowbie weapon might sell for 10 adena, while a level 40 appropriate weapon sold for several hundred thousand.  Second, what dropped from a player was random, from 0 items to 5 I think it was, and the way it was weighted there was a better than even chance of dropping nothing.

One thing I found AWESOME about L2 was the communities that sprung up to allow players to do just what you said, play the way they want to play.  In L2, interaction wasn't a fun thing to do when you felt like, it was pretty near mandatory.  Sure, it could all be handled OOC, but on the L2 RP server it was really great, and nearly all IC.



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